I'm glad to see other people posting their feedback as well, but here's mine: Hey, just making a comment for more feedback. but I've been putting it off because it's not as much fun as working on new features lol I do need to do a proper overhaul on the SFX levels.Additional game modes would be interesting I'll have to think on some that would make good use of the concept.Ghost pieces are on my todo list, hopefully for the next update if I can find the time.This uses a simple wall kick with a right bias, rather than "super wall kicks": It checks up to 2 spaces to the right, then up to 2 spaces to the left to find a suitable location, with no vertical translations. The tetromino rotation itself should conform to the standard SRS (if you notice any deviation from that, please report it as a bug!).In fact, at one point I thought about making the entire background a playable game of minesweeper, but that seemed a bit overboard lol Now you can still use this strategy in the current version, but the mental gymnastics required to remember the initial value and do subtraction on the fly makes it less powerful. This wasn't just a problem in the early game - if your minesweeping kept pace with the tetris board, it could persist long into a run (at least until you get a few unlucky spawns that require a guess). Without a random number of mines scattered outside the playable area, it was trivially easy to see how many mines were in a new tetromino. These edge tiles were introduced alongside the mine counter. Maybe all of the edge tiles could be shifted up by one each time you complete some objective? This could be clearing a certain number of rows, completing a tetrisweep, or maybe as a reward for quick play. Now that I'm putting my original thouht process down to paper, it's got me brainstorming some ways to preserve and reinforce the orignal idea of "unlocking" safe spaces.So it's intended to be more of a minor "save my place" feature, rather than something to help if you fall behind. This does sort of dampen it's usefulness as a catch-up mechanic, but sections of the wall can still give vital information after being solved the first time. So more mines were added to the edges (especially in the top half of the board) to quell this cheese method. In my infinite wisdom, I failed to realize that you could just randomly guess and reload the game until you get an easy space to 0-cascade (this was v1.1). So the new idea was to scatter a few mines on these tiles, so the ability was something you needed to "unlock" over the course of the run. This turned out to be extremely powerful, since you could just touch a piece to the walls as it was falling to reveal most of the tiles. The feature started as a request someone made to have safe display tiles on both sides, similar to the board's floor.There's a couple reasons for ending up with this: Playable tiles on the edges of the play field was maybe one of my stranger design decisions for this game.“Twister Tetris” ( by Poinl is licensed under a Creative Commons license ( ). The FontStruction “MINE-SWEEPER” ( ) by Gangetsha Lyx is licensed under a Creative Commons Attribution Share Alike license ( ). Scoring: A spreadsheet of all points and multiplier rewards can be found Here. Perfect Clear is when you clear the whole playfield without leaving any tiles behind.T-Spinsweep is when you score a T-spin and clear every line that the T tetromino filled, before the next tetromino locks into place.Tetrisweep is when you clear all 4 lines in a 4-line tetris you just filled, before the next tetromino locks into place.Linesweep is when you clear a line that you just filled, before the next tetromino locks into place.Line Cleared is when you solve the minesweeper puzzle on a filled line, and cause it to be removed.T-Spin is when you fill a line by twisting a T tetromino into a tight space.Tetris is when you fill four lines at once.Line Filled is when you fill a line with tiles, just like in normal Tetris.The developer's current High Score is 1,438,240 Points.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |